Platform: WINDOWS & MACINTOSH
Publisher: SESAME STREET
Packaging: JEWEL CASE
Rating: AGES 3-6 Kids learn about feelings in GROVER'S TRAVELS. Grover's Travels is a parody of the classic tale Gulliver's Travels. Read along as Grover meets Big Bird, Elmo, Snuffy, and other colorful characters. There are 6 activities in Grover's Travels. This immersive tale helps you learn numbers, shapes, sound recognition and story comprehension.
Save the Silly Sailors' Stuff: Help Grover retrieve the silly sailor's stuff, which has fallen into a giant clam.
Untie Grover: Grover is tied to the ground, and needs help counting in the correct order to get free.
The Sea of Opposites: Grover must sail through the Sea of Opposites, and has to do the opposite of what he's been told.
Inflate the Balloon: Help Big Bird make silly rhymes that will make Snuffy laugh and inflate Grover's hot air balloon.
Make a Cape: Elmo and Grover want to fly home. Use your super mind to help make Elmo's cape.
Frosted Feelings: Grover's Mommy wants to hear about Grover's adventures. Help Grover explain his feelings.
System Requirements for Windows
- Windows 95/98, 2000, XP
- 486/33 MHz processor or faster
- 8 MB RAM minimum
- 3 MB free hard disk space
- VGA monitor, 640 x 480, 256 colors
- Windows-compatible sound card & speakers
- 2X CD-ROM drive or faster
System Requirements for Macintosh
- Mac OS 7.1-9.2, OS X Classic mode
- 68040, PowerMac, or faster
- 8 MB RAM
- 3 MB free hard disk space
- 640x480 monitor, 256 colors
- 2X CD-ROM drive
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