Technical Specifications:
- Memory & Bus Width: 128 MB DDR / 64 bit
- Core Speed: 325 MHz
- Memory Speed: 200 MHz x 2
- Output: DVI/ TV Out/ CRT/ N/A/ N/A
- Interface: PCIE x16
- Pixel Pipelines: 4
- Direct X Support: 9.0
- TV Connector: S-Video
Features:
- Four extreme parallel 3D rendering pixel pipelines
Two programmable vertex shader pipelines
PCI Express x16 lane native support
64-bit memory interface supporting 128MB DDR memory configurations
Full DirectX 9.0 support
- SMARTSHADER 2.0
SMARTSHADER defines the level of realism in latest 2D/3D games and applications
Complete hardware-accelerated Microsoft DirectX 9.0 programmable vertex and pixel shader support
Full hardware support for OpenGL 2.0
- SMOOTHVISION 2.1
SMOOTHVISION improves image quality by smoothing jagged edges, improving blurriness and refining background details during on-screen motion and at lower resolutions.
SMOOTHVISION settings are user configurable in ATI CATALYST Control Panel:
- 2x/4x/6x Anti-Aliasing modes
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
Lossless Color Compression (up to6:1)at all resolutions
Temporal Anti-Aliasing
2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
Adaptive algorithm with bilinear (performance) and trilinear (quality) options
- HYPER Z III
HYPER Z ensures optimal hardware performance by discarding irrelevant object data that is not visible to end-user on their display.
Leverages key features from ATI??s third generation HYPER Z III technology that conserves video memory bandwidth for improved performance in demanding 2D/3D games and applications.
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
- VIDEOSHADER
Seamless integration of pixel shaders with video in real time
FULLSTREAM video de-blocking technology for Real, DivX, and WMV9 formats
VIDEOSOAP noise removal filtering for captured video
MPEG1/2/4 decode and encode acceleration
- DXVA Support
Hardware Motion Compensation, iDCT, DCT and color space conversion
Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
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